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A Trouble-Solving Competition

How It Works

The Challenge Experience is our flagship program for pre-K, One thousand-12 and university students. Teams develop solutions to project-based STEAM challenges and then present their solutions live at tournaments.

The Challenges

Destination Imagination Challenges are the prompts or guidelines for what a team creates. Our Challenges are open up-ended, allowing teams to express themselves creatively and take full buying of their solutions. Challenges are designed to teach the creative procedure—a system of learning that is at the root of innovation and a child'southward power to bring an idea to life.

DI Challenges take on two distinct formats: Team Challenges and Instant Challenges

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TEAM CHALLENGES

Each team selects one new and engaging Team Challenge requiring a solution that will be presented at the tournament. Team Challenges encourage students to explore their passions, discover their unique talents and abilities, and learn new skills. Team Challenges are available each twelvemonth in the post-obit categories: Technical, Scientific, Fine Arts, Improvisational, Engineering, Service Learning, and Early on Learning. Although each Squad Challenge has a specific educational focus, they each besides incorporate elements to make them truly multi-disciplinary and cross-curricular (i.east., the Fine Arts Challenge volition accept a technical element and the Engineering Challenge will have an artistic or storytelling component.)

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INSTANT CHALLENGES

Instant Challenges are quick creative and disquisitional-thinking exercises that build teamwork and reinforce trouble-solving skills like rapid ideation and implementation. Instant Challenges can be task-based, performance-based, or a combination of both. All teams practice Instant Challenges during the year and are given 1 at the tournament.

The Team

A DI team is a grouping of between two and 7 members that work together to develop a solution to one of our Team Challenges. Teams are responsible for designing and creating 100% of their Team Claiming solution. Absolutely no interference from non-team members is allowed. Teams are formed based on their grade or age and are designated equally one of five Levels—the non-competitive Early Learning or the competitive Unproblematic, Middle, Secondary, or Academy Levels.
Read more than about class/age requirements for team formation »

The Squad Manager

The Squad Managing director is an adult (ofttimes a parent or teacher) who teaches the creative process and helps go on the squad on track, but does not assist or interfere with the team'south solution. Team Managers become access to valuable resources to help them forth the way—a Team Manager Roadmap, as well as a catalogue of online learning modules they can access at their own footstep. Each DI Affiliate may besides offer in-person or virtual training for Team Managers in a particular geography.
Read more about U.s.a. Team Manager background bank check requirements »

Squad Support & Parents

Parents and other family members tin stay involved with teams by supporting their Team Managers. Pedagogy team members new skills, helping to find supplies, or even providing snacks are a few of the ways parents can assistance out. They can also volunteer to help out at local tournaments.

THE AFFILIATES

The organizations effectually the globe that administrate the Challenge Feel in each state, province or country are known as Affiliates. The DI Challenge Experience operates in 36 U.S. states, 7 Canadian provinces and 24 countries. Each Affiliate offers local support and is responsible for the qualifying tournaments. Larger Affiliates will accept two layers of competition, both Regional and Affiliate Tournaments, while others will accept but one Chapter Tournament.
Contact your Affiliate »

THE TOURNAMENTS

DI tournaments are where teams present their Team Challenge solutions and solve an Instant Challenge for feedback and scores. All team members may participate in both the Squad Challenge and Instant Challenge portion of the tournament. Each Team'south scores from their Team Claiming and Instant Challenge are combined and so ranked against others solving the aforementioned Claiming in their level. Top placing teams are invited to the next tournament in their Affiliate or to DI's Global Finals, whichever comes side by side.

THE CHALLENGE SEASON

Teams form and begin meeting between August and January. They typically spend 2-6 months developing their Squad Challenge solutions and practicing Instant Challenges. Each season is aligned with the Northern Hemisphere academic calendar.  Most local tournaments accept place between February and April. For teams that authorize for Global Finals, their season may extend into May of each year.

August to January

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Teams form and begin working on their solutions

February to March

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Teams present their solutions and celebrate at local tournaments

MAY

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Teams that authorize compete and gloat at Global Finals

Ready to Get Started?

DI Info Session

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Free Info Sessions

WANT TO Larn MORE?

Whether you are a parent, instructor, after-school provider, curriculum managing director, or administrator, it's never too late to learn about how you tin bring the power of Destination Imagination to your students. Register for an upcoming info session or sign up to watch it on-demand.